I didn't understand at first, so I started moving around. Once I'd hit a crystal successfully I noticed that the lights at the top weren't like traffic lights telling me to get ready. Then I worked out that the items had to be grabbed in sequence. I really like the approach of having a tutorial by doing.
The audio really helps with the pattern recognition, and I came to rely on it in the later levels. I lost at the end because the crystal spawned inside (or just to the side of) my character and I broke my streak D~: Then it all went super fast and I couldn't work out the pattern.
Nice music, yeti felt weighty and scary. Ending was satisfying. Nice! More!
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I wasn't expecting to be disemboweled!
I didn't understand at first, so I started moving around. Once I'd hit a crystal successfully I noticed that the lights at the top weren't like traffic lights telling me to get ready. Then I worked out that the items had to be grabbed in sequence. I really like the approach of having a tutorial by doing.
The audio really helps with the pattern recognition, and I came to rely on it in the later levels. I lost at the end because the crystal spawned inside (or just to the side of) my character and I broke my streak D~: Then it all went super fast and I couldn't work out the pattern.
Nice music, yeti felt weighty and scary. Ending was satisfying. Nice! More!
Thanks for the kind words! This was a first for me actually caring about game design and I’m glad to hear this reception!